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The BumperProxy class is used to read from a bumper device.
uint8_t bumper_count;
uint8_t bumpers[PLAYER_BUMPER_MAX_SAMPLES];
array representing bumped state.
BumperProxy (PlayerClient* pc, unsigned short index,
unsigned char access = 'c')
Constructor. Leave the access field empty to start unconnected.
bool Bumped (const unsigned int i)
Returns 1 if the specified bumper has been bumped, 0 otherwise.
bool BumpedAny ()
Returns 1 if any bumper has been bumped, 0 otherwise.
int GetBumperGeom( player_bumper_geom_t* bumper_defs )
Requests the geometries of the bumpers. Returns -1 if anything went wrong, 0 if OK
uint8_t BumperCount ()
Returns the number of bumper readings.
void Print ()
Print out the current bumper state.
2004-05-31