Request/reply: get grid map tile. More...
#include <player_interfaces.h>
Public Attributes | |
uint32_t | col |
The tile origin [pixels]. | |
uint32_t | row |
The tile origin [pixels]. | |
uint32_t | width |
The size of the tile [pixels]. | |
uint32_t | height |
The size of the tile [pixels]. | |
uint32_t | data_count |
The number of cells. | |
int8_t * | data |
Cell occupancy value (empty = -1, unknown = 0, occupied = +1). |
Detailed Description
Request/reply: get grid map tile.
To request a grid map tile, send a PLAYER_MAP_REQ_GET_DATA request with the tile origin and size you want. Set data_count to 0 and leave the data field empty. The response will contain origin, size, and occupancy data for a tile. Note that the response tile may not be exactly the same as the tile you requested (e.g., your requested tile is too large or runs off the map).
Member Data Documentation
uint32_t player_map_data::col |
The tile origin [pixels].
Referenced by MapTransform::ProcessMessage().
int8_t* player_map_data::data |
Cell occupancy value (empty = -1, unknown = 0, occupied = +1).
Referenced by MapTransform::ProcessMessage().
uint32_t player_map_data::height |
The size of the tile [pixels].
Referenced by MapTransform::ProcessMessage().
uint32_t player_map_data::row |
The tile origin [pixels].
Referenced by MapTransform::ProcessMessage().
uint32_t player_map_data::width |
The size of the tile [pixels].
Referenced by MapTransform::ProcessMessage().
The documentation for this struct was generated from the following file: