player_laser_data_scanangle Struct Reference
Data: scan (PLAYER_LASER_DATA_SCANANGLE) More...
#include <player_interfaces.h>
Public Attributes | |
| float | max_range |
| Maximum range [m]. | |
| uint32_t | ranges_count |
| Number of range readings. | |
| float * | ranges |
| Range readings [m]. | |
| uint32_t | angles_count |
| Number of agle readings. | |
| float * | angles |
| Angle readings [m]. | |
| uint32_t | intensity_count |
| Number of intensity readings. | |
| uint8_t * | intensity |
| Intensity readings. | |
| uint32_t | id |
| A unique, increasing, ID for the scan. | |
Detailed Description
Data: scan (PLAYER_LASER_DATA_SCANANGLE)
The basic laser angle stamped data packet.
Member Data Documentation
Angle readings [m].
Number of agle readings.
Intensity readings.
Maximum range [m].
Range readings [m].
Number of range readings.
The documentation for this struct was generated from the following file:
