player_graphics3d_cmd_rotate Struct Reference

Command: Rotate coordinate system (PLAYER_GRAPHICS3D_CMD_ROTATE) Rotate the current coordinate system by a given angle around the given vector. More...

#include <player_interfaces.h>

List of all members.

Public Attributes

double a
double x
 angle to rotate in radians
double y
 x component of the vector around which we rotate
double z
 y component of the vector around which we rotate

Detailed Description

Command: Rotate coordinate system (PLAYER_GRAPHICS3D_CMD_ROTATE) Rotate the current coordinate system by a given angle around the given vector.


The documentation for this struct was generated from the following file:

Last updated 25 May 2011 21:17:00