PlayerCc::WSNProxy Class Reference
The WSNProxy
class is used to control a wsn device.
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#include <playerc++.h>
Inheritance diagram for PlayerCc::WSNProxy:
Public Member Functions | |
WSNProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
constructor | |
~WSNProxy () | |
destructor | |
uint32_t | GetNodeType () const |
uint32_t | GetNodeID () const |
uint32_t | GetNodeParentID () const |
player_wsn_node_data_t | GetNodeDataPacket () const |
void | SetDevState (int nodeID, int groupID, int devNr, int value) |
void | Power (int nodeID, int groupID, int value) |
void | DataType (int value) |
void | DataFreq (int nodeID, int groupID, float frequency) |
Private Member Functions | |
void | Subscribe (uint32_t aIndex) |
void | Unsubscribe () |
Private Attributes | |
playerc_wsn_t * | mDevice |
Detailed Description
The documentation for this class was generated from the following file: