PlayerCc::SimulationProxy Class Reference
The SimulationProxy
proxy provides access to a simulation device.
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#include <playerc++.h>
Inheritance diagram for PlayerCc::SimulationProxy:
Public Member Functions | |
SimulationProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
constructor | |
~SimulationProxy () | |
destructor | |
void | SetPose2d (char *identifier, double x, double y, double a) |
set the 2D pose of an object in the simulator, identified by the std::string. | |
void | GetPose2d (char *identifier, double &x, double &y, double &a) |
get the pose of an object in the simulator, identified by the std::string Returns 0 on success, else a non-zero error code. | |
void | SetPose3d (char *identifier, double x, double y, double z, double roll, double pitch, double yaw) |
set the 3D pose of an object in the simulator, identified by the std::string. | |
void | GetPose3d (char *identifier, double &x, double &y, double &z, double &roll, double &pitch, double &yaw, double &time) |
get the 3D pose of an object in the simulator, identified by the std::string Returns 0 on success, else a non-zero error code. | |
void | GetProperty (char *identifier, char *name, void *value, size_t value_len) |
Get a simulation property. | |
void | SetProperty (char *identifier, char *name, void *value, size_t value_len) |
Set a simulation property. | |
Private Member Functions | |
void | Subscribe (uint32_t aIndex) |
void | Unsubscribe () |
Private Attributes | |
playerc_simulation_t * | mDevice |
Detailed Description
The SimulationProxy
proxy provides access to a simulation device.
Member Function Documentation
void PlayerCc::SimulationProxy::GetPose2d | ( | char * | identifier, |
double & | x, | ||
double & | y, | ||
double & | a | ||
) |
get the pose of an object in the simulator, identified by the std::string Returns 0 on success, else a non-zero error code.
void PlayerCc::SimulationProxy::GetPose3d | ( | char * | identifier, |
double & | x, | ||
double & | y, | ||
double & | z, | ||
double & | roll, | ||
double & | pitch, | ||
double & | yaw, | ||
double & | time | ||
) |
get the 3D pose of an object in the simulator, identified by the std::string Returns 0 on success, else a non-zero error code.
void PlayerCc::SimulationProxy::SetPose2d | ( | char * | identifier, |
double | x, | ||
double | y, | ||
double | a | ||
) |
set the 2D pose of an object in the simulator, identified by the std::string.
Returns 0 on success, else a non-zero error code.
void PlayerCc::SimulationProxy::SetPose3d | ( | char * | identifier, |
double | x, | ||
double | y, | ||
double | z, | ||
double | roll, | ||
double | pitch, | ||
double | yaw | ||
) |
set the 3D pose of an object in the simulator, identified by the std::string.
Returns 0 on success, else a non-zero error code.
The documentation for this class was generated from the following file: