PlayerCc::Position3dProxy Member List
This is the complete list of members for PlayerCc::Position3dProxy, including all inherited members.
ClientProxy(PlayerClient *aPc, uint32_t aIndex) (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
connection_t typedef (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy
ConnectReadSignal(T aSubscriber)PlayerCc::ClientProxy [inline]
DisconnectReadSignal(connection_t aSubscriber)PlayerCc::ClientProxy [inline]
GetBoolProp(char *aProperty, bool *aValue)PlayerCc::ClientProxy
GetDataTime() const PlayerCc::ClientProxy [inline]
GetDblProp(char *aProperty, double *aValue)PlayerCc::ClientProxy
GetDriverName() const PlayerCc::ClientProxy [inline]
GetElapsedTime() const PlayerCc::ClientProxy [inline]
GetIndex() const PlayerCc::ClientProxy [inline]
GetInterface() const PlayerCc::ClientProxy [inline]
GetInterfaceStr() const PlayerCc::ClientProxy [inline]
GetIntProp(char *aProperty, int32_t *aValue)PlayerCc::ClientProxy
GetPitch() const PlayerCc::Position3dProxy [inline]
GetPitchSpeed() const PlayerCc::Position3dProxy [inline]
GetPlayerClient() const PlayerCc::ClientProxy [inline]
GetRoll() const PlayerCc::Position3dProxy [inline]
GetRollSpeed() const PlayerCc::Position3dProxy [inline]
GetStall() const PlayerCc::Position3dProxy [inline]
GetStrProp(char *aProperty, char **aValue)PlayerCc::ClientProxy
GetVar(const T &aV) const (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [inline, protected]
GetVarByRef(const T aBegin, const T aEnd, T aDest) const (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [inline, protected]
GetXPos() const PlayerCc::Position3dProxy [inline]
GetXSpeed() const PlayerCc::Position3dProxy [inline]
GetYaw() const PlayerCc::Position3dProxy [inline]
GetYawSpeed() const PlayerCc::Position3dProxy [inline]
GetYPos() const PlayerCc::Position3dProxy [inline]
GetYSpeed() const PlayerCc::Position3dProxy [inline]
GetZPos() const PlayerCc::Position3dProxy [inline]
GetZSpeed() const PlayerCc::Position3dProxy [inline]
GoTo(player_pose3d_t aPos, player_pose3d_t aVel)PlayerCc::Position3dProxy
GoTo(player_pose3d_t aPos)PlayerCc::Position3dProxy [inline]
GoTo(double aX, double aY, double aZ, double aRoll, double aPitch, double aYaw)PlayerCc::Position3dProxy [inline]
HasCapability(uint32_t aType, uint32_t aSubtype)PlayerCc::ClientProxy
IsFresh() const PlayerCc::ClientProxy [inline]
IsValid() const PlayerCc::ClientProxy [inline]
mClient (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
mDevice (defined in PlayerCc::Position3dProxy)PlayerCc::Position3dProxy [private]
mFresh (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
mInfo (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
mPc (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
NotFresh()PlayerCc::ClientProxy
Position3dProxy(PlayerClient *aPc, uint32_t aIndex=0)PlayerCc::Position3dProxy
read_signal_t typedef (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy
RequestGeom()PlayerCc::Position3dProxy
ResetOdometry()PlayerCc::Position3dProxy
scoped_lock_t typedef (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy
SelectVelocityControl(int aMode)PlayerCc::Position3dProxy
SetBoolProp(char *aProperty, bool aValue)PlayerCc::ClientProxy
SetDblProp(char *aProperty, double aValue)PlayerCc::ClientProxy
SetIntProp(char *aProperty, int32_t aValue)PlayerCc::ClientProxy
SetMotorEnable(bool aEnable)PlayerCc::Position3dProxy
SetOdometry(double aX, double aY, double aZ, double aRoll, double aPitch, double aYaw)PlayerCc::Position3dProxy
SetReplaceRule(bool aReplace, int aType=-1, int aSubtype=-1)PlayerCc::ClientProxy
SetSpeed(double aXSpeed, double aYSpeed, double aZSpeed, double aRollSpeed, double aPitchSpeed, double aYawSpeed)PlayerCc::Position3dProxy
SetSpeed(double aXSpeed, double aYSpeed, double aZSpeed, double aYawSpeed)PlayerCc::Position3dProxy [inline]
SetSpeed(double aXSpeed, double aYSpeed, double aYawSpeed)PlayerCc::Position3dProxy [inline]
SetSpeed(double aXSpeed, double aYawSpeed)PlayerCc::Position3dProxy [inline]
SetSpeed(player_pose3d_t vel)PlayerCc::Position3dProxy [inline]
SetStrProp(char *aProperty, char *aValue)PlayerCc::ClientProxy
Subscribe(uint32_t aIndex) (defined in PlayerCc::Position3dProxy)PlayerCc::Position3dProxy [private, virtual]
Unsubscribe() (defined in PlayerCc::Position3dProxy)PlayerCc::Position3dProxy [private, virtual]
~ClientProxy() (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected, virtual]
~Position3dProxy()PlayerCc::Position3dProxy

Last updated 25 May 2011 21:17:00