PlayerCc::LimbProxy Member List
This is the complete list of members for PlayerCc::LimbProxy, including all inherited members.
ClientProxy(PlayerClient *aPc, uint32_t aIndex) (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
connection_t typedef (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy
ConnectReadSignal(T aSubscriber)PlayerCc::ClientProxy [inline]
DisconnectReadSignal(connection_t aSubscriber)PlayerCc::ClientProxy [inline]
GetBoolProp(char *aProperty, bool *aValue)PlayerCc::ClientProxy
GetData(void) const PlayerCc::LimbProxy
GetDataTime() const PlayerCc::ClientProxy [inline]
GetDblProp(char *aProperty, double *aValue)PlayerCc::ClientProxy
GetDriverName() const PlayerCc::ClientProxy [inline]
GetElapsedTime() const PlayerCc::ClientProxy [inline]
GetGeom(void) const PlayerCc::LimbProxy
GetIndex() const PlayerCc::ClientProxy [inline]
GetInterface() const PlayerCc::ClientProxy [inline]
GetInterfaceStr() const PlayerCc::ClientProxy [inline]
GetIntProp(char *aProperty, int32_t *aValue)PlayerCc::ClientProxy
GetPlayerClient() const PlayerCc::ClientProxy [inline]
GetStrProp(char *aProperty, char **aValue)PlayerCc::ClientProxy
GetVar(const T &aV) const (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [inline, protected]
GetVarByRef(const T aBegin, const T aEnd, T aDest) const (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [inline, protected]
HasCapability(uint32_t aType, uint32_t aSubtype)PlayerCc::ClientProxy
IsFresh() const PlayerCc::ClientProxy [inline]
IsValid() const PlayerCc::ClientProxy [inline]
LimbProxy(PlayerClient *aPc, uint32_t aIndex=0) (defined in PlayerCc::LimbProxy)PlayerCc::LimbProxy
mClient (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
mDevice (defined in PlayerCc::LimbProxy)PlayerCc::LimbProxy [private]
mFresh (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
mInfo (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
MoveHome(void)PlayerCc::LimbProxy
mPc (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
NotFresh()PlayerCc::ClientProxy
read_signal_t typedef (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy
RequestGeometry(void)PlayerCc::LimbProxy
scoped_lock_t typedef (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy
SetBoolProp(char *aProperty, bool aValue)PlayerCc::ClientProxy
SetBrakesConfig(bool aVal)PlayerCc::LimbProxy
SetDblProp(char *aProperty, double aValue)PlayerCc::ClientProxy
SetIntProp(char *aProperty, int32_t aValue)PlayerCc::ClientProxy
SetPose(float aPX, float aPY, float aPZ, float aAX, float aAY, float aAZ, float aOX, float aOY, float aOZ)PlayerCc::LimbProxy
SetPosition(float aX, float aY, float aZ)PlayerCc::LimbProxy
SetPowerConfig(bool aVal)PlayerCc::LimbProxy
SetReplaceRule(bool aReplace, int aType=-1, int aSubtype=-1)PlayerCc::ClientProxy
SetSpeedConfig(float aSpeed)PlayerCc::LimbProxy
SetStrProp(char *aProperty, char *aValue)PlayerCc::ClientProxy
Stop(void)PlayerCc::LimbProxy
Subscribe(uint32_t aIndex) (defined in PlayerCc::LimbProxy)PlayerCc::LimbProxy [private, virtual]
Unsubscribe() (defined in PlayerCc::LimbProxy)PlayerCc::LimbProxy [private, virtual]
VectorMove(float aX, float aY, float aZ, float aLength)PlayerCc::LimbProxy
~ClientProxy() (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected, virtual]
~LimbProxy() (defined in PlayerCc::LimbProxy)PlayerCc::LimbProxy

Last updated 25 May 2011 21:17:00