PlayerCc::HealthProxy Class Reference
The HealthProxy
class is used to get infos of the player-server.
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#include <playerc++.h>
Inheritance diagram for PlayerCc::HealthProxy:
Public Member Functions | |
HealthProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
constructor | |
~HealthProxy () | |
destructor | |
float | GetIdleCPU () |
Get idle CPU load in percents. | |
float | GetSystemCPU () |
Get system CPU load in percents. | |
float | GetUserCPU () |
Get user CPU load in percents. | |
int64_t | GetMemTotal () |
Get total amount of memory. | |
int64_t | GetMemUsed () |
Get amount of memory used. | |
int64_t | GetMemFree () |
Get amount of free memory. | |
int64_t | GetSwapTotal () |
Get total amount of swap. | |
int64_t | GetSwapUsed () |
Get amount of swap used. | |
int64_t | GetSwapFree () |
Get amount of free swap space. | |
float | GetPercMemUsed () |
Get percentage of used RAM. | |
float | GetPercSwapUsed () |
Get percentage of used SWAP. | |
float | GetPercTotalUsed () |
Get percentage of totally used memory (swap and ram) | |
Private Member Functions | |
void | Subscribe (uint32_t aIndex) |
void | Unsubscribe () |
Private Attributes | |
playerc_health_t * | mDevice |
Detailed Description
The HealthProxy
class is used to get infos of the player-server.
The documentation for this class was generated from the following file: