PlayerCc::Graphics2dProxy Class Reference
The Graphics2dProxy
class is used to draw simple graphics into a rendering device provided by Player using the graphics2d interface.
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#include <playerc++.h>
Inheritance diagram for PlayerCc::Graphics2dProxy:
Public Member Functions | |
Graphics2dProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
void | Color (player_color_t col) |
Set the current pen color. | |
void | Color (uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha) |
Set the current pen color. | |
void | Clear (void) |
Clear the drawing area. | |
void | DrawPoints (player_point_2d_t pts[], int count) |
Draw a set of points. | |
void | DrawPolygon (player_point_2d_t pts[], int count, bool filled, player_color_t fill_color) |
Draw a polygon defined by a set of points. | |
void | DrawPolyline (player_point_2d_t pts[], int count) |
Draw a line connecting set of points. | |
Private Member Functions | |
void | Subscribe (uint32_t aIndex) |
void | Unsubscribe () |
Private Attributes | |
playerc_graphics2d_t * | mDevice |
Detailed Description
The Graphics2dProxy
class is used to draw simple graphics into a rendering device provided by Player using the graphics2d interface.
For example, the Stage plugin implements this interface so you can draw into the Stage window. This is very useful to visualize what's going on in your controller.
The documentation for this class was generated from the following file: