PlayerCc::ActArrayProxy Class Reference
The ActArrayProxy
class is used to control a actarray device.
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#include <playerc++.h>
Inheritance diagram for PlayerCc::ActArrayProxy:
Public Member Functions | |
ActArrayProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
Default constructor. | |
~ActArrayProxy () | |
Default destructor. | |
void | RequestGeometry (void) |
Geometry request - call before getting the geometry of a joint through the accessor method. | |
void | SetPowerConfig (bool aVal) |
Power control. | |
void | SetBrakesConfig (bool aVal) |
Brakes control. | |
void | SetSpeedConfig (uint32_t aJoint, float aSpeed) |
Speed control. | |
void | MoveTo (uint32_t aJoint, float aPos) |
Send an actuator to a position. | |
void | MoveToMulti (std::vector< float > aPos) |
Send actuators 0 thru n to the designated positions. | |
void | MoveAtSpeed (uint32_t aJoint, float aSpeed) |
Move an actuator at a speed. | |
void | MoveAtSpeedMulti (std::vector< float > aSpeed) |
Move actuators 0 thru n at the designated speeds. | |
void | MoveHome (int aJoint) |
Send an actuator, or all actuators, home. | |
void | SetActuatorCurrent (uint32_t aJoint, float aCurrent) |
Set an actuator to a given current. | |
void | SetActuatorCurrentMulti (std::vector< float > aCurrent) |
Set actuators 0 thru n to the given currents. | |
uint32_t | GetCount (void) const |
Gets the number of actuators in the array. | |
player_actarray_actuator_t | GetActuatorData (uint32_t aJoint) const |
Accessor method for getting an actuator's data. | |
player_actarray_actuatorgeom_t | GetActuatorGeom (uint32_t aJoint) const |
Same again for getting actuator geometry. | |
player_point_3d_t | GetBasePos (void) const |
Accessor method for getting the base position. | |
player_orientation_3d_t | GetBaseOrientation (void) const |
Accessor method for getting the base orientation. | |
player_actarray_actuator_t | operator[] (uint32_t aJoint) |
Actuator data access operator. | |
Private Member Functions | |
void | Subscribe (uint32_t aIndex) |
void | Unsubscribe () |
Private Attributes | |
playerc_actarray_t * | mDevice |
Detailed Description
The ActArrayProxy
class is used to control a actarray device.
Member Function Documentation
player_actarray_actuator_t PlayerCc::ActArrayProxy::operator[] | ( | uint32_t | aJoint | ) | [inline] |
Actuator data access operator.
This operator provides an alternate way of access the actuator data. For example, given a ActArrayProxy
named ap
, the following expressions are equivalent: ap.GetActuatorData
[0] and ap
[0].
The documentation for this class was generated from the following file: