Gazebo

RaySensor Member List

This is the complete list of members for RaySensor, including all inherited members.

activeSensor [protected]
AddChild(Entity *child)Entity
bodySensor [protected]
childrenEntity
controllerSensor [protected]
Entity(Entity *parent=NULL)Entity
Fini()Sensor
FiniChild()RaySensor [protected, virtual]
GetChildren()Entity
GetFiducial(int index)RaySensor
GetId() const Entity
GetMaxAngle() const RaySensor
GetMaxRange() const RaySensor
GetMinAngle() const RaySensor
GetMinRange() const RaySensor
GetName() const Entity
GetParent() const Entity
GetParentId() const Entity
GetRange(int index)RaySensor
GetRangeCount() const RaySensor
GetRay(int index, Vector3 &pos, Vector3 &dir)RaySensor
GetRayCount() const RaySensor
GetRetro(int index)RaySensor
GetSceneNode() const Entity
Init()Sensor
InitChild()RaySensor [protected, virtual]
IsStatic() const Entity
Load(XMLConfigNode *node)Sensor [virtual]
LoadChild(XMLConfigNode *node)RaySensor [protected, virtual]
operator==(const Entity &ent)Entity
parentEntity [protected]
RaySensor(Body *body)RaySensor
sceneNodeEntity [protected]
Sensor(Body *body)Sensor
SetActive(bool value)Sensor
SetName(const std::string &name)Entity
SetParent(Entity *parent)Entity
SetRay(int index, const Vector3 &a, const Vector3 &b)RaySensor
SetSceneNode(Ogre::SceneNode *sceneNode)Entity
SetStatic(bool s)Entity
spaceIdEntity
Update(UpdateParams &params)Sensor
UpdateChild(UpdateParams &params)RaySensor [protected, virtual]
~Entity()Entity [virtual]
~RaySensor()RaySensor [virtual]
~Sensor()Sensor [virtual]


Last updated Aug 04 2007