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The SpeechProxy class is used to control a speech device. Use the say method to send things to say.
SpeechProxy(PlayerClient* pc, unsigned short index,
unsigned char access='c')
Constructor. Leave the access field empty to start unconnected.
int Say(char* str)
Send a phrase to say. The phrase is an ASCII string. Returns the 0 on success, or -1 of there is a problem.