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2.19 SpeechProxy

The SpeechProxy class is used to control a speech device. Use the say method to send things to say.



SpeechProxy(PlayerClient* pc, unsigned short index,
unsigned char access='c')

Constructor. Leave the access field empty to start unconnected.

int Say(char* str)

Send a phrase to say. The phrase is an ASCII string. Returns the 0 on success, or -1 of there is a problem.