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The SoundProxy class is used to control a sound device, which allows you to play pre-recorded sound files on a robot.
SoundProxy(PlayerClient* pc, unsigned short index,
unsigned char access='c')
The client calls this method to make a new proxy. Leave access empty to start unconnected.
int Play(int index)
Play the sound indicated by the index. Returns 0 on success, -1 on error.