Detailed Description
Implements a world - a collection of models and a matrix.
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Data Structures |
struct | stg_world_t |
Functions |
stg_world_t * | stg_world_create (stg_id_t id, const char *token, int sim_interval, int real_interval, double ppm, double width, double height) |
stg_world_t * | stg_world_create_from_file (const char *worldfile_path) |
void | stg_world_destroy (stg_world_t *world) |
stg_model_t * | stg_world_get_model (stg_world_t *world, stg_id_t mid) |
void | stg_world_load (stg_world_t *mod) |
stg_model_t * | stg_world_model_name_lookup (stg_world_t *world, const char *name) |
void | stg_world_print (stg_world_t *world) |
void | stg_world_save (stg_world_t *mod) |
void | stg_world_set_interval_real (stg_world_t *world, unsigned int val) |
void | stg_world_set_interval_sim (stg_world_t *world, unsigned int val) |
void | stg_world_start (stg_world_t *world) |
void | stg_world_stop (stg_world_t *world) |
int | stg_world_update (stg_world_t *world, int sleepflag) |
Function Documentation
stg_world_t* stg_world_create |
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stg_id_t |
id, |
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const char * |
token, |
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int |
sim_interval, |
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int |
real_interval, |
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double |
ppm, |
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double |
width, |
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double |
height |
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) |
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Create a new world, to be configured and populated manually. Usually this function is not used directly; use the function stg_world_create_from_file() to create a world based on a worldfile instead. |
stg_world_t* stg_world_create_from_file |
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const char * |
worldfile_path |
) |
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Create a new world as described in the worldfile [worldfile_path] |
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Destroy a world and everything it contains |
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look up a pointer to a model in [world] from the model's unique ID [mid]. |
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configure the world by reading from the current world file |
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look up a pointer to a model from from the model's name. |
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print human-readable information about the world on stdout |
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save the state of the world to the current world file |
void stg_world_set_interval_real |
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stg_world_t * |
world, |
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unsigned int |
val |
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) |
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Set the duration in milliseconds of each simulation update step |
void stg_world_set_interval_sim |
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stg_world_t * |
world, |
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unsigned int |
val |
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) |
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Set the real time in intervals that Stage should attempt to take for each simulation update step. If Stage has too much computation to do, it might take longer than this. |
int stg_world_update |
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stg_world_t * |
world, |
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int |
sleepflag |
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) |
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Run one simulation step in world [world]. If [sleepflag] is non-zero, and the simulation update takes less than one real-time step, the simulation will nanosleep() for a while to reduce CPU load. Returns 0 if all is well, or a positive error code. |
Generated on Thu Dec 13 14:35:18 2007 for Stage by
1.4.6