kinecalc.h
00001 /* 00002 * Player - One Hell of a Robot Server 00003 * Copyright (C) 2000 00004 * Brian Gerkey, Kasper Stoy, Richard Vaughan, & Andrew Howard 00005 * 00006 * 00007 * This program is free software; you can redistribute it and/or modify 00008 * it under the terms of the GNU General Public License as published by 00009 * the Free Software Foundation; either version 2 of the License, or 00010 * (at your option) any later version. 00011 * 00012 * This program is distributed in the hope that it will be useful, 00013 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 * GNU General Public License for more details. 00016 * 00017 * You should have received a copy of the GNU General Public License 00018 * along with this program; if not, write to the Free Software 00019 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00020 * 00021 */ 00022 00023 /* Kinematics calculator class for the Pioneer arm. 00024 */ 00025 00026 #include <stdio.h> 00027 00028 // Basic vector 00029 typedef struct 00030 { 00031 double x, y, z; 00032 } KineVector; 00033 00034 // Struct that describes the pose of the end effector 00035 // (result of FK) 00036 typedef struct 00037 { 00038 KineVector p; 00039 KineVector n; 00040 KineVector o; 00041 KineVector a; 00042 } EndEffector; 00043 00044 class KineCalc 00045 { 00046 public: 00047 KineCalc (void); 00048 00049 // Kinematics functions 00050 void CalculateFK (const double fromJoints[]); 00051 bool CalculateIK (const EndEffector &fromPosition); 00052 00053 // Accessor functions 00054 const KineVector& GetP (void) const { return endEffector.p; } 00055 const KineVector& GetN (void) const { return endEffector.n; } 00056 const KineVector& GetO (void) const { return endEffector.o; } 00057 const KineVector& GetA (void) const { return endEffector.a; } 00058 void SetP (const KineVector &newP) { endEffector.p.x = newP.x; endEffector.p.y = newP.y; endEffector.p.z = newP.z; } 00059 void SetN (const KineVector &newN) { endEffector.n.x = newN.x; endEffector.n.y = newN.y; endEffector.n.z = newN.z; } 00060 void SetO (const KineVector &newO) { endEffector.o.x = newO.x; endEffector.o.y = newO.y; endEffector.o.z = newO.z; } 00061 void SetA (const KineVector &newA) { endEffector.a.x = newA.x; endEffector.a.y = newA.y; endEffector.a.z = newA.z; } 00062 void SetP (double newPX, double newPY, double newPZ); 00063 void SetN (double newNX, double newNY, double newNZ); 00064 void SetO (double newOX, double newOY, double newOZ); 00065 void SetA (double newAX, double newAY, double newAZ); 00066 00067 double GetTheta (unsigned int index); 00068 const double* GetThetas (void) const { return joints; } 00069 void SetTheta (unsigned int index, double newVal); 00070 void SetLinkLengths (double newLink1, double newLink2, double newLink3, double newLink4, double newLink5); 00071 void SetOffset (unsigned int joint, double newOffset); 00072 void SetJointRange (unsigned int joint, double min, double max); 00073 00074 // Use this to calculate N 00075 KineVector CalculateN (const EndEffector &pose); 00076 KineVector Normalise (const KineVector &vector); 00077 00078 protected: 00079 void CalcTheta4and5 (double angles[], const EndEffector &fromPosition); 00080 int ChooseSolution (const EndEffector &fromPosition, const double solutions[][5]); 00081 double CalcSolutionError (const double solution[], const EndEffector &fromPosition); 00082 EndEffector CalcFKForJoints (const double angles[]); 00083 bool SolutionInRange (const double angles[]); 00084 00085 void PrintEndEffector (const EndEffector &endEffector); 00086 00087 // The 4 vectors that describe the position and orientation of the 00088 // end effector. 00089 // These should be computed when performing forward kinematics 00090 // and are used to provide data to the client. 00091 EndEffector endEffector; 00092 00093 // The 5 joint angles. 00094 // These are computed when performing inverse kinematics and 00095 // are used for positioning the arm. 00096 double joints[5]; 00097 // Joint offsets, as calibrated and supplied in the config file 00098 double jointOffsets[5]; 00099 // Joint ranges 00100 double jointMin[5]; 00101 double jointMax[5]; 00102 00103 // The link lengths are required for any of the kinematics to be useful. 00104 // I can't see them changing, but just in case better to have the ability to 00105 // specify them in the config file. 00106 double link1, link2, link3, link4, link5; 00107 };