, including all inherited members.
| AddShaderProgram(ShaderProgram *program) | ShaderObject | |
| Begin() | ShaderObject | |
| EnableShader(bool b) | ShaderObject | |
| End() | ShaderObject | |
| GetLinkerLog() | ShaderObject | |
| GetUniformfv(char *name, GLfloat *values) | ShaderObject | |
| GetUniformiv(char *name, GLint *values) | ShaderObject | |
| IsLinked() | ShaderObject | |
| Link() | ShaderObject | |
| OGSLEnabled() | ShaderObject | |
| SendUniform1f(char *var, GLfloat v0) | ShaderObject | |
| SendUniform1fi(char *var, GLsizei count, GLint *value) | ShaderObject | |
| SendUniform1fv(char *var, GLsizei count, GLfloat *value) | ShaderObject | |
| SendUniform1i(char *var, GLint v0) | ShaderObject | |
| SendUniform2f(char *var, GLfloat v0, GLfloat v1) | ShaderObject | |
| SendUniform2fi(char *var, GLsizei count, GLint *value) | ShaderObject | |
| SendUniform2fv(char *var, GLsizei count, GLfloat *value) | ShaderObject | |
| SendUniform2i(char *var, GLint v0, GLint v1) | ShaderObject | |
| SendUniform3f(char *var, GLfloat v0, GLfloat v1, GLfloat v2) | ShaderObject | |
| SendUniform3fi(char *var, GLsizei count, GLint *value) | ShaderObject | |
| SendUniform3fv(char *var, GLsizei count, GLfloat *value) | ShaderObject | |
| SendUniform3i(char *var, GLint v0, GLint v1, GLint v2) | ShaderObject | |
| SendUniform4f(char *var, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | ShaderObject | |
| SendUniform4fi(char *var, GLsizei count, GLint *value) | ShaderObject | |
| SendUniform4fv(char *var, GLsizei count, GLfloat *value) | ShaderObject | |
| SendUniform4i(char *var, GLint v0, GLint v1, GLint v2, GLint v3) | ShaderObject | |
| SendUniformMatrix2fv(char *var, GLsizei count, GLboolean transpose, GLfloat *value) | ShaderObject | |
| SendUniformMatrix3fv(char *var, GLsizei count, GLboolean transpose, GLfloat *value) | ShaderObject | |
| SendUniformMatrix4fv(char *var, GLsizei count, GLboolean transpose, GLfloat *value) | ShaderObject | |
| ShaderObject() | ShaderObject | |
| ~ShaderObject() | ShaderObject | [virtual] |