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ShaderObject Member List

This is the complete list of members for ShaderObject, including all inherited members.

AddShaderProgram(ShaderProgram *program)ShaderObject
Begin()ShaderObject
EnableShader(bool b)ShaderObject
End()ShaderObject
GetLinkerLog()ShaderObject
GetUniformfv(char *name, GLfloat *values)ShaderObject
GetUniformiv(char *name, GLint *values)ShaderObject
IsLinked()ShaderObject
Link()ShaderObject
OGSLEnabled()ShaderObject
SendUniform1f(char *var, GLfloat v0)ShaderObject
SendUniform1fi(char *var, GLsizei count, GLint *value)ShaderObject
SendUniform1fv(char *var, GLsizei count, GLfloat *value)ShaderObject
SendUniform1i(char *var, GLint v0)ShaderObject
SendUniform2f(char *var, GLfloat v0, GLfloat v1)ShaderObject
SendUniform2fi(char *var, GLsizei count, GLint *value)ShaderObject
SendUniform2fv(char *var, GLsizei count, GLfloat *value)ShaderObject
SendUniform2i(char *var, GLint v0, GLint v1)ShaderObject
SendUniform3f(char *var, GLfloat v0, GLfloat v1, GLfloat v2)ShaderObject
SendUniform3fi(char *var, GLsizei count, GLint *value)ShaderObject
SendUniform3fv(char *var, GLsizei count, GLfloat *value)ShaderObject
SendUniform3i(char *var, GLint v0, GLint v1, GLint v2)ShaderObject
SendUniform4f(char *var, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)ShaderObject
SendUniform4fi(char *var, GLsizei count, GLint *value)ShaderObject
SendUniform4fv(char *var, GLsizei count, GLfloat *value)ShaderObject
SendUniform4i(char *var, GLint v0, GLint v1, GLint v2, GLint v3)ShaderObject
SendUniformMatrix2fv(char *var, GLsizei count, GLboolean transpose, GLfloat *value)ShaderObject
SendUniformMatrix3fv(char *var, GLsizei count, GLboolean transpose, GLfloat *value)ShaderObject
SendUniformMatrix4fv(char *var, GLsizei count, GLboolean transpose, GLfloat *value)ShaderObject
ShaderObject()ShaderObject
~ShaderObject()ShaderObject [virtual]


Last updated 12 September 2005 21:38:45