Model Member List
This is the complete list of members for Model, including all inherited members.AddChild(Entity *child) | Entity | |
Attach() | Model | |
bodies | Model | [protected] |
children | Entity | |
controllers | Model | [protected] |
CreateBody() | Model | |
CreateJoint(Joint::Type type) | Model | |
Entity(Entity *parent=NULL) | Entity | |
Fini() | Model | |
FiniChild() | Model | [inline, protected, virtual] |
GetBody() | Model | |
GetCanonicalBody() | Model | |
GetChildren() | Entity | |
GetId() const | Entity | |
GetInitPose() const | Model | |
GetJoint(std::string name) | Model | |
GetName() const | Entity | |
GetParent() const | Entity | |
GetParentId() const | Entity | |
GetPose() const | Model | |
GetSceneNode() const | Entity | |
GetType() const | Model | |
GetXMLConfigNode() const | Model | |
Init() | Model | |
InitChild() | Model | [inline, protected, virtual] |
IsStatic() const | Entity | |
joints | Model | [protected] |
Load(XMLConfigNode *node) | Model | |
LoadChild(XMLConfigNode *) | Model | [inline, protected, virtual] |
Model() | Model | |
operator==(const Entity &ent) | Entity | |
parent | Entity | [protected] |
Reset() | Model | |
sceneNode | Entity | [protected] |
SetInitPose(const Pose3d &pose) | Model | |
SetName(const std::string &name) | Entity | |
SetParent(Entity *parent) | Entity | |
SetPose(const Pose3d &pose) | Model | |
SetSceneNode(Ogre::SceneNode *sceneNode) | Entity | |
SetStatic(bool s) | Entity | |
SetType(const std::string &type) | Model | |
SetXMLConfigNode(XMLConfigNode *node) | Model | |
spaceId | Entity | |
Update(UpdateParams ¶ms) | Model | |
UpdateChild() | Model | [inline, protected, virtual] |
~Entity() | Entity | [virtual] |
~Model() | Model | [virtual] |