Gazebo

Model Member List

This is the complete list of members for Model, including all inherited members.

AddChild(Entity *child)Entity
Attach()Model
bodiesModel [protected]
childrenEntity
controllersModel [protected]
CreateBody()Model
CreateJoint(Joint::Type type)Model
Entity(Entity *parent=NULL)Entity
Fini()Model
FiniChild()Model [inline, protected, virtual]
GetBody()Model
GetCanonicalBody()Model
GetChildren()Entity
GetId() const Entity
GetInitPose() const Model
GetJoint(std::string name)Model
GetName() const Entity
GetParent() const Entity
GetParentId() const Entity
GetPose() const Model
GetSceneNode() const Entity
GetType() const Model
GetXMLConfigNode() const Model
Init()Model
InitChild()Model [inline, protected, virtual]
IsStatic() const Entity
jointsModel [protected]
Load(XMLConfigNode *node)Model
LoadChild(XMLConfigNode *)Model [inline, protected, virtual]
Model()Model
operator==(const Entity &ent)Entity
parentEntity [protected]
Reset()Model
sceneNodeEntity [protected]
SetInitPose(const Pose3d &pose)Model
SetName(const std::string &name)Entity
SetParent(Entity *parent)Entity
SetPose(const Pose3d &pose)Model
SetSceneNode(Ogre::SceneNode *sceneNode)Entity
SetStatic(bool s)Entity
SetType(const std::string &type)Model
SetXMLConfigNode(XMLConfigNode *node)Model
spaceIdEntity
Update(UpdateParams &params)Model
UpdateChild()Model [inline, protected, virtual]
~Entity()Entity [virtual]
~Model()Model [virtual]


Last updated Aug 04 2007