Body Member List
This is the complete list of members for Body, including all inherited members.| AddChild(Entity *child) | Entity | |
| AttachGeom(Geom *geom) | Body | |
| Body(Entity *parent, dWorldID worldId) | Body | |
| children | Entity | |
| Entity(Entity *parent=NULL) | Entity | |
| Fini() | Body | |
| GetChildren() | Entity | |
| GetCoMPose() const | Body | |
| GetId() const | Body | |
| GetName() const | Entity | |
| GetParent() const | Entity | |
| GetParentId() const | Entity | |
| GetPose() const | Body | |
| GetPosition() const | Body | |
| GetRotation() const | Body | |
| GetSceneNode() const | Entity | |
| Init() | Body | [virtual] |
| IsStatic() const | Entity | |
| Load(XMLConfigNode *node) | Body | [virtual] |
| operator==(const Entity &ent) | Entity | |
| parent | Entity | [protected] |
| sceneNode | Entity | [protected] |
| SetEnabled(bool enable) const | Body | |
| SetGravityMode(bool mode) | Body | |
| SetName(const std::string &name) | Entity | |
| SetParent(Entity *parent) | Entity | |
| SetPose(const Pose3d &pose) | Body | |
| SetPosition(const Vector3 &pos) | Body | |
| SetRotation(const Quatern &rot) | Body | |
| SetSceneNode(Ogre::SceneNode *sceneNode) | Entity | |
| SetStatic(bool s) | Entity | |
| spaceId | Entity | |
| Update(UpdateParams ¶ms) | Body | [virtual] |
| UpdateCoM() | Body | |
| ~Body() | Body | [virtual] |
| ~Entity() | Entity | [virtual] |