Body Member List
This is the complete list of members for Body, including all inherited members.AddChild(Entity *child) | Entity | |
AttachGeom(Geom *geom) | Body | |
Body(Entity *parent, dWorldID worldId) | Body | |
children | Entity | |
Entity(Entity *parent=NULL) | Entity | |
Fini() | Body | |
GetChildren() | Entity | |
GetCoMPose() const | Body | |
GetId() const | Body | |
GetName() const | Entity | |
GetParent() const | Entity | |
GetParentId() const | Entity | |
GetPose() const | Body | |
GetPosition() const | Body | |
GetRotation() const | Body | |
GetSceneNode() const | Entity | |
Init() | Body | [virtual] |
IsStatic() const | Entity | |
Load(XMLConfigNode *node) | Body | [virtual] |
operator==(const Entity &ent) | Entity | |
parent | Entity | [protected] |
sceneNode | Entity | [protected] |
SetEnabled(bool enable) const | Body | |
SetGravityMode(bool mode) | Body | |
SetName(const std::string &name) | Entity | |
SetParent(Entity *parent) | Entity | |
SetPose(const Pose3d &pose) | Body | |
SetPosition(const Vector3 &pos) | Body | |
SetRotation(const Quatern &rot) | Body | |
SetSceneNode(Ogre::SceneNode *sceneNode) | Entity | |
SetStatic(bool s) | Entity | |
spaceId | Entity | |
Update(UpdateParams ¶ms) | Body | [virtual] |
UpdateCoM() | Body | |
~Body() | Body | [virtual] |
~Entity() | Entity | [virtual] |