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Body Member List

This is the complete list of members for Body, including all inherited members.

AddForce(double x, double y, double z)Body
AddForceAtPos(double x, double y, double z, double pos_x, double pos_y, double pos_z)Body
AddForceAtRelPos(double x, double y, double z, double pos_x, double pos_y, double pos_z)Body
AddRelForce(double x, double y, double z)Body
AddRelTorque(double x, double y, double z)Body
AddTorque(double x, double y, double z)Body
BaseGeom classBody [friend]
Body(const World *world, const char *bodyName=NULL, bool dummy=false)Body
bodyIdBody [protected]
bodyNameBody
Camera classBody [friend]
dummyPoseBody [protected]
Enable(bool enable)Body
Geom classBody [friend]
GetAngularVel(void) const Body
GetBodyId() const Body
GetCoMPose(void) const Body
GetForce(void)Body
GetGeoms()Body [inline]
GetGravityMode()Body
GetLinearVel(void) const Body
GetNumGeoms()Body [inline]
GetPose(void) const Body
GetPosition(void) const Body
GetRotation(void) const Body
GetSpaceId() const Body
GetTorque(void)Body
massBody [protected]
Render(int pass, RenderOptions *renderOpt)Body
SetAngularVel(GzVector vel)Body
SetFiniteRotationAxis(double x, double y, double z)Body
SetFiniteRotationMode(int mode)Body
SetForce(GzVector f)Body
SetGravityMode(bool enabled)Body
SetLinearVel(GzVector vel)Body
SetPickId(GLuint id)Body
SetPose(GzPose pose)Body
SetPosition(GzVector pos)Body
SetRotation(GzQuatern rot)Body
SetTorque(double x, double y, double z)Body
UpdateCoM()Body
worldIdBody [protected]
~Body()Body [virtual]


Last updated 12 September 2005 21:38:45