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LightGeom.hh

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00001 /*
00002  *  Gazebo - Outdoor Multi-Robot Simulator
00003  *  Copyright (C) 2003  
00004  *     Nate Koenig & Andrew Howard
00005  *
00006  *  This program is free software; you can redistribute it and/or modify
00007  *  it under the terms of the GNU General Public License as published by
00008  *  the Free Software Foundation; either version 2 of the License, or
00009  *  (at your option) any later version.
00010  *
00011  *  This program is distributed in the hope that it will be useful,
00012  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  *  GNU General Public License for more details.
00015  *
00016  *  You should have received a copy of the GNU General Public License
00017  *  along with this program; if not, write to the Free Software
00018  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019  *
00020  */
00021 /* Desc: Light geometry
00022  * Author: Nate Keonig, Andrew Howard
00023  * Date: 8 May 2003
00024  * CVS: $Id: LightGeom.hh,v 1.4 2004/09/17 23:24:12 inspectorg Exp $
00025  */
00026 
00027 #ifndef BOXGEOM_HH
00028 #define BOXGEOM_HH
00029 
00030 #include "Geom.hh"
00031 
00032 
00033 class LightGeom : public Geom
00034 {
00035   // Constructor
00036   public: LightGeom(Body *body, dSpaceID spaceId);
00037 
00038   // Destructor
00039   public: virtual ~LightGeom();
00040 
00041   // Set the attenuation factors
00042   public: void SetAttenuation(GzVector atten);
00043 
00044   // Render the geom (GL)
00045   public: virtual void PreRender(RenderOptions *opt);
00046 
00047   // Render the geom (GL)
00048   public: virtual void PostRender(RenderOptions *opt);
00049 
00050   // See if there are any lights available
00051   public: static bool CheckAvailable();
00052 
00053   // Number of lights assigned
00054   private: static int lightNum;
00055 
00056   // GL light index
00057   private: int light;
00058 
00059   // Attenuation factors
00060   private: GLfloat atten[3];  
00061 };
00062 
00063 #endif

Last updated 12 September 2005 21:38:45