PlayerCc::FiducialProxy Class Reference
The FiducialProxy class is used to control fiducial devices.
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#include <playerc++.h>
Inheritance diagram for PlayerCc::FiducialProxy:
Public Member Functions | |
| FiducialProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
| constructor | |
| ~FiducialProxy () | |
| destructor | |
| uint32_t | GetCount () const |
| The number of beacons detected. | |
| player_fiducial_item_t | GetFiducialItem (uint32_t aIndex) const |
| Get detected beacon description. | |
| player_pose3d_t | GetSensorPose () const |
| The pose of the sensor. | |
| player_bbox3d_t | GetSensorSize () const |
| The size of the sensor. | |
| player_bbox2d_t | GetFiducialSize () const |
| The size of the most recently detected fiducial. | |
| void | RequestGeometry () |
| Get the sensor's geometry configuration. | |
| player_fiducial_item_t | operator[] (uint32_t aIndex) const |
| FiducialProxy data access operator. | |
Private Member Functions | |
| void | Subscribe (uint32_t aIndex) |
| void | Unsubscribe () |
Private Attributes | |
| playerc_fiducial_t * | mDevice |
Detailed Description
The FiducialProxy class is used to control fiducial devices.
The latest set of detected beacons is stored in the beacons array.
Member Function Documentation
| player_fiducial_item_t PlayerCc::FiducialProxy::operator[] | ( | uint32_t | aIndex | ) | const [inline] |
FiducialProxy data access operator.
This operator provides an alternate way of access the actuator data. For example, given a FiducialProxy named fp, the following expressions are equivalent: fp.GetFiducialItem[0] and fp[0].
The documentation for this class was generated from the following file:
