worldfile.hh

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00001 /*
00002  *  Stage : a multi-robot simulator.
00003  *  Copyright (C) 2001, 2002 Richard Vaughan, Andrew Howard and Brian Gerkey.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018  *
00019  */
00020 /*
00021  * Desc: A class for reading in the world file.
00022  * Author: Andrew Howard
00023  * Date: 15 Nov 2001
00024  * CVS info: $Id: worldfile.hh 8070 2009-07-22 06:41:10Z rtv $
00025  */
00026 
00027 #ifndef WORLDFILE_HH
00028 #define WORLDFILE_HH
00029 
00030 
00031 #include <stdint.h> // for portable int types eg. uint32_t
00032 #include <stdio.h> // for FILE ops
00033 
00034 namespace Stg {
00035 
00036   // Private property class
00037 struct CProperty
00038   {
00039     // Index of entity this property belongs to
00040     int entity;
00041 
00042     // Name of property
00043     const char *name;
00044 
00045     char* key; // this property's hash table key
00046     
00047     // A list of token indexes
00048     int value_count;
00049     int *values;
00050 
00051     // Line this property came from
00052     int line;
00053 
00054     // Flag set if property has been used
00055     bool used;
00056   };
00057 
00058 
00059 // Class for loading/saving world file.  This class hides the syntax
00060 // of the world file and provides an 'entity.property = value' style
00061 // interface.  Global settings go in entity 0; every other entity
00062 // refers to a specific entity.  Parent/child relationships are
00063 // encoded in the form of entity/subentity relationships.
00064 class Worldfile
00065 {
00066   // Standard constructors/destructors
00067 public: Worldfile();
00068 public: ~Worldfile();
00069 
00070   // replacement for fopen() that checks STAGEPATH dirs for the named file
00071   // (thanks to  Douglas S. Blank <dblank@brynmawr.edu>)
00072 protected: FILE* FileOpen(const char *filename, const char* method);
00073 
00074   // Load world from file
00075   public: bool Load(const char *filename);
00076 
00077   // Save world back into file
00078   // Set filename to NULL to save back into the original file
00079   public: bool Save(const char *filename);
00080 
00081   // Check for unused properties and print warnings
00082   public: bool WarnUnused();
00083 
00084   // Read a string
00085   public: const char *ReadString(int entity, const char *name, const char *value);
00086 
00087   // Write a string
00088   public: void WriteString(int entity, const char *name, const char *value);
00089 
00090   // Read an integer 
00091   public: int ReadInt(int entity, const char *name, int value);
00092 
00093   // Write an integer
00094   public: void WriteInt(int entity, const char *name, int value);
00095 
00096   // Read a float 
00097   public: double ReadFloat(int entity, const char *name, double value);
00098 
00099   // Write a float
00100   public: void WriteFloat(int entity, const char *name, double value);
00101 
00102   // Read a length (includes unit conversion)
00103   public: double ReadLength(int entity, const char *name, double value);
00104 
00105   // Write a length (includes units conversion)
00106   public: void WriteLength(int entity, const char *name, double value);
00107   
00108   // Read an angle (includes unit conversion)
00109   public: double ReadAngle(int entity, const char *name, double value);
00110 
00111   // Read a boolean
00112   // REMOVE? public: bool ReadBool(int entity, const char *name, bool value);
00113 
00114   // Read a color (includes text to RGB conversion)
00115   public: uint32_t ReadColor(int entity, const char *name, uint32_t value);
00116 
00117   // Read a file name.  Always returns an absolute path.  If the
00118   // filename is entered as a relative path, we prepend the world
00119   // files path to it.
00120   public: const char *ReadFilename(int entity, const char *name, const char *value);
00121   
00122   // Read a string from a tuple
00123   public: const char *ReadTupleString(int entity, const char *name,
00124                                       int index, const char *value);
00125   
00126   // Write a string to a tuple
00127   public: void WriteTupleString(int entity, const char *name,
00128                                 int index, const char *value);
00129   
00130   // Read a float from a tuple
00131   public: double ReadTupleFloat(int entity, const char *name,
00132                                 int index, double value);
00133 
00134   // Write a float to a tuple
00135   public: void WriteTupleFloat(int entity, const char *name,
00136                                int index, double value);
00137 
00138   // Read a length from a tuple (includes units conversion)
00139   public: double ReadTupleLength(int entity, const char *name,
00140                                  int index, double value);
00141 
00142   // Write a to a tuple length (includes units conversion)
00143   public: void WriteTupleLength(int entity, const char *name,
00144                                 int index, double value);
00145 
00146   // Read an angle form a tuple (includes units conversion)
00147   public: double ReadTupleAngle(int entity, const char *name,
00148                                 int index, double value);
00149 
00150   // Write an angle to a tuple (includes units conversion)
00151   public: void WriteTupleAngle(int entity, const char *name,
00152                                int index, double value);
00153 
00154 
00156   // Private methods used to load stuff from the world file
00157   
00158   // Load tokens from a file.
00159   private: bool LoadTokens(FILE *file, int include);
00160 
00161   // Read in a comment token
00162   private: bool LoadTokenComment(FILE *file, int *line, int include);
00163 
00164   // Read in a word token
00165   private: bool LoadTokenWord(FILE *file, int *line, int include);
00166 
00167   // Load an include token; this will load the include file.
00168   private: bool LoadTokenInclude(FILE *file, int *line, int include);
00169 
00170   // Read in a number token
00171   private: bool LoadTokenNum(FILE *file, int *line, int include);
00172 
00173   // Read in a string token
00174   private: bool LoadTokenString(FILE *file, int *line, int include);
00175 
00176   // Read in a whitespace token
00177   private: bool LoadTokenSpace(FILE *file, int *line, int include);
00178 
00179   // Save tokens to a file.
00180   private: bool SaveTokens(FILE *file);
00181 
00182   // Clear the token list
00183   private: void ClearTokens();
00184 
00185   // Add a token to the token list
00186   private: bool AddToken(int type, const char *value, int include);
00187 
00188   // Set a token in the token list
00189   private: bool SetTokenValue(int index, const char *value);
00190 
00191   // Get the value of a token
00192   private: const char *GetTokenValue(int index);
00193 
00194   // Dump the token list (for debugging).
00195   private: void DumpTokens();
00196 
00197   // Parse a line
00198   private: bool ParseTokens();
00199 
00200   // Parse an include statement
00201   private: bool ParseTokenInclude(int *index, int *line);
00202 
00203   // Parse a macro definition
00204   private: bool ParseTokenDefine(int *index, int *line);
00205 
00206   // Parse an word (could be a entity or an property) from the token list.
00207   private: bool ParseTokenWord(int entity, int *index, int *line);
00208 
00209   // Parse a entity from the token list.
00210   private: bool ParseTokenEntity(int entity, int *index, int *line);
00211 
00212   // Parse an property from the token list.
00213   private: bool ParseTokenProperty(int entity, int *index, int *line);
00214 
00215   // Parse a tuple.
00216   private: bool ParseTokenTuple( CProperty*  property, int *index, int *line);
00217 
00218   // Clear the macro list
00219   private: void ClearMacros();
00220 
00221   // Add a macro
00222   private: int AddMacro(const char *macroname, const char *entityname,
00223                         int line, int starttoken, int endtoken);
00224 
00225   // Lookup a macro by name
00226   // Returns -1 if there is no macro with this name.
00227   private: int LookupMacro(const char *macroname);
00228 
00229   // Dump the macro list for debugging
00230   private: void DumpMacros();
00231 
00232   // Clear the entity list
00233   private: void ClearEntities();
00234 
00235   // Add a entity
00236   private: int AddEntity(int parent, const char *type);
00237 
00238     // Get the number of entities.
00239   public: int GetEntityCount();
00240 
00241   // Get a entity (returns the entity type value)
00242   public: const char *GetEntityType(int entity);
00243 
00244   // Lookup a entity number by type name
00245   // Returns -1 if there is entity with this type
00246   public: int LookupEntity(const char *type);
00247   
00248   // Get a entity's parent entity.
00249   // Returns -1 if there is no parent.
00250   public: int GetEntityParent(int entity);
00251 
00252   // Dump the entity list for debugging
00253   private: void DumpEntities();
00254 
00255   // Clear the property list
00256   private: void ClearProperties();
00257 
00258   // Add an property
00259   private: CProperty* AddProperty(int entity, const char *name, int line);
00260   // Add an property value.
00261   private: void AddPropertyValue( CProperty* property, int index, int value_token);
00262   
00263   // Get an property
00264   public: CProperty* GetProperty(int entity, const char *name);
00265 
00266   // returns true iff the property exists in the file, so that you can
00267   // be sure that GetProperty() will work
00268   bool PropertyExists( int section, const char* token );
00269 
00270   // Set the value of an property.
00271   private: void SetPropertyValue( CProperty* property, int index, const char *value);
00272 
00273   // Get the value of an property.
00274   private: const char *GetPropertyValue( CProperty* property, int index);
00275 
00276   // Dump the property list for debugging
00277   private: void DumpProperties();
00278 
00279   // Token types.
00280   private: enum
00281   {
00282     TokenComment,
00283     TokenWord, TokenNum, TokenString,
00284     TokenOpenEntity, TokenCloseEntity,
00285     TokenOpenTuple, TokenCloseTuple,
00286     TokenSpace, TokenEOL
00287   };
00288 
00289   // Token structure.
00290   private: struct CToken
00291   {
00292     // Non-zero if token is from an include file.
00293     int include;
00294     
00295     // Token type (enumerated value).
00296     int type;
00297 
00298     // Token value
00299     char *value;
00300   };
00301 
00302   // A list of tokens loaded from the file.
00303   // Modified values are written back into the token list.
00304   private: int token_size, token_count;
00305   private: CToken *tokens;
00306 
00307   // Private macro class
00308   private: struct CMacro
00309   {
00310     // Name of macro
00311     const char *macroname;
00312 
00313     // Name of entity
00314     const char *entityname;
00315 
00316     // Line the macro definition starts on.
00317     int line;
00318     
00319     // Range of tokens in the body of the macro definition.
00320     int starttoken, endtoken;
00321   };
00322 
00323   // Macro list
00324   private: int macro_size;
00325   private: int macro_count;
00326   private: CMacro *macros;
00327   
00328   // Private entity class
00329   private: struct CEntity
00330   {
00331     // Parent entity
00332     int parent;
00333 
00334     // Type of entity (i.e. position, laser, etc).
00335     const char *type;
00336   };
00337 
00338   // Entity list
00339   private: int entity_size;
00340   private: int entity_count;
00341   private: CEntity *entities;
00342 
00343   // Property list
00344   private: int property_count;
00345   
00346   private: CProperty *properties;
00347   
00348   // Name of the file we loaded
00349   public: char *filename;
00350 
00351   // Conversion units
00352   private: double unit_length;
00353   private: double unit_angle;
00354 
00355 private: std::map<std::string,CProperty*> nametable;    
00356 };
00357 
00358 };
00359 
00360 #endif

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