Stg::PerspectiveCamera Member List
This is the complete list of members for
Stg::PerspectiveCamera, including all inherited members.
| _pitch | Stg::Camera | [protected] |
| _x | Stg::Camera | [protected] |
| _y | Stg::Camera | [protected] |
| _yaw | Stg::Camera | [protected] |
| _z | Stg::Camera | [protected] |
| addPitch(float pitch) | Stg::PerspectiveCamera | [inline] |
| addPose(float x, float y, float z) | Stg::PerspectiveCamera | [inline] |
| addYaw(float yaw) | Stg::PerspectiveCamera | [inline] |
| Camera() | Stg::Camera | [inline] |
| Draw(void) const | Stg::PerspectiveCamera | [virtual] |
| farClip(void) const | Stg::PerspectiveCamera | [inline] |
| forward(float amount) | Stg::PerspectiveCamera | |
| horizFov(void) const | Stg::PerspectiveCamera | [inline] |
| Load(Worldfile *wf, int sec) | Stg::PerspectiveCamera | [virtual] |
| move(float x, float y, float z) | Stg::PerspectiveCamera | |
| nearClip(void) const | Stg::PerspectiveCamera | [inline] |
| PerspectiveCamera(void) | Stg::PerspectiveCamera | |
| pitch(void) const | Stg::Camera | [inline] |
| realDistance(float z_buf_val) const | Stg::PerspectiveCamera | [inline] |
| reset() | Stg::PerspectiveCamera | [inline, virtual] |
| Save(Worldfile *wf, int sec) | Stg::PerspectiveCamera | |
| scroll(float dy) | Stg::PerspectiveCamera | [inline] |
| setAspect(float aspect) | Stg::PerspectiveCamera | [inline] |
| setClip(float near, float far) | Stg::PerspectiveCamera | [inline] |
| setFov(float horiz_fov, float vert_fov) | Stg::PerspectiveCamera | [inline] |
| setPitch(float pitch) | Stg::PerspectiveCamera | [inline] |
| setPose(float x, float y, float z) | Stg::PerspectiveCamera | [inline] |
| SetProjection(void) const | Stg::PerspectiveCamera | [virtual] |
| setYaw(float yaw) | Stg::PerspectiveCamera | [inline] |
| strafe(float amount) | Stg::PerspectiveCamera | |
| update(void) | Stg::PerspectiveCamera | |
| vertFov(void) const | Stg::PerspectiveCamera | [inline] |
| x(void) const | Stg::Camera | [inline] |
| y(void) const | Stg::Camera | [inline] |
| yaw(void) const | Stg::Camera | [inline] |
| z(void) const | Stg::Camera | [inline] |
| ~Camera() | Stg::Camera | [inline, virtual] |