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We know that you are dying to read this entire document, but let us give
you some advice that may save you some time. If you are only planning
to use Player with the Stage simulator, then you should only need to read
Chapters 1 and 3 and the manual appropriate
to the language in which you will write your programs. For example, if
you plan to use the C++ client utilities, then read Player C++ Client
Library Reference Manual. The manual that you are currently reading only
includes documentation for
the C reference client. Language-specific manuals are provided with the
distribution (and are available from the homepage) for C++, Tcl, and LISP.
Client libraries have also been contributed by users for other languages,
including Python, Java, and Visual C++. These other client libraries are
distributed separately; see the contributed clients page for details:
http://playerstage.sourceforge.net/clients/clients.html
If you intend to use Player with physical hardware, then you should also read
Chapters 2 & 4 and consult
Chapter 7 in order to familiarize yourself
with the details of connecting the hardware and telling Player
where it is. If you are interested in modifying an existing
client library or writing your own, then you should also read
Chapters 5 & 6, which describe the
message protocol and data formats between client and server. Finally,
if you want to hack on the server in any way (e.g., add a new device
driver, write your own Player server for a different language/platform),
then you should also read Chapter 8, which will
(hopefully) provide all the information that you will need.
Next: 0.2 A Note on
Up: 0. Metadata
Previous: 0. Metadata
Contents
2004-06-02