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First a connection to Player needs to be established. This is done
by creating a TCP socket and connecting to Player on port number5.2 6665. Immediately after connection,
Player will respond with a 32-character NULL-terminated string that identifies
its version; if the version string is less than 32 characters in length,
NULL characters will be added to lengthen it. When Player is interfacing to
real devices, the string will be something like:
Player v.1.2.3
When Player is running under Stage, the string will be something like:
Player v.1.2.3 (stage)
The client must consume these 32 bytes; whether or not they are used in any
way is up to the client. After the version string, the server is waiting
for direction from the client.
2004-06-02