Terrain Member List
This is the complete list of members for Terrain, including all inherited members.AddBody(Body *body, bool canonical=false) | Model | [protected] |
Attach() | Model | |
bodies | Model | [protected] |
bodyCount | Model | [protected] |
bodyMaxCount | Model | [protected] |
Detach() | Model | |
Fini() | Terrain | [virtual] |
fixed | Model | |
GetBodies() | Model | [inline] |
GetBody(const char *bodyName=NULL) | Model | |
GetId() const | Model | [inline] |
GetIntId() const | Model | |
GetName() | Model | |
GetNumBodies() | Model | [inline] |
GetParentIntId() const | Model | |
GetPickId() const | Model | |
GetPose() | Model | |
Init(WorldFile *file, WorldFileNode *node) | Terrain | [virtual] |
initPose | Model | |
joint | Model | |
Load(WorldFile *file, WorldFileNode *node) | Terrain | [virtual] |
LogPose() | Model | |
logPoses | Model | |
MasterLoad(WorldFile *file, WorldFileNode *node) | Model | |
MasterUpdate(double step) | Model | |
Model(World *world) | Model | |
modelSpaceId | Model | |
node | Model | |
parent | Model | |
parentBody | Model | |
poseCount | Model | |
poseMaxCount | Model | |
poses | Model | |
relPose | Model | |
Render(int pass, RenderOptions *renderOpt) | Model | [virtual] |
SetId(const char *id) | Model | |
SetName(const char *name) | Model | |
SetParent(Model *parent, Body *parentBody) | Model | |
SetPickId(GLuint id) | Model | |
SetPose(GzPose pose) | Model | |
Terrain(World *world) | Terrain | |
Update(double step) | Terrain | [virtual] |
world | Model | |
~Model() | Model | [virtual] |
~Terrain() | Terrain | [virtual] |