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ShaderManager.hh

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00001 /*
00002  *  Gazebo - Outdoor Multi-Robot Simulator
00003  *  Copyright (C) 2003  
00004  *     Nate Koenig & Andrew Howard
00005  *
00006  *  This program is free software; you can redistribute it and/or modify
00007  *  it under the terms of the GNU General Public License as published by
00008  *  the Free Software Foundation; either version 2 of the License, or
00009  *  (at your option) any later version.
00010  *
00011  *  This program is distributed in the hope that it will be useful,
00012  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  *  GNU General Public License for more details.
00015  *
00016  *  You should have received a copy of the GNU General Public License
00017  *  along with this program; if not, write to the Free Software
00018  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019  *
00020  */
00021 /* Desc: Class to process loading,compiling, and linker openGL shaders
00022  * Author: Nate Koenig
00023  * Date: 10 March 2005
00024  * CVS: $Id$
00025  */
00026 
00027 #ifndef SHADERMANAGER_HH
00028 #define SHADERMANAGER_HH
00029 
00030 #include "ShaderObject.hh"
00031 
00032 class ShaderManager
00033 {
00034   public: ShaderManager();
00035   public: virtual ~ShaderManager();
00036 
00037   public: ShaderObject *LoadFromFile(const char *vertexFile, 
00038               const char *fragmentFile);
00039   public: ShaderObject *LoadFromMemory(const char *vertexMem, 
00040               const char *fragmentMem);
00041 
00042   private: void AddShaderObject( ShaderObject *obj );
00043 
00044   private: int shaderObjectCount;
00045   private: int shaderObjectMaxCount;
00046   private: ShaderObject **shaderObjects;
00047 };
00048 
00049 #endif

Last updated 12 September 2005 21:38:45