ShaderManager.hh
Go to the documentation of this file.00001 /* 00002 * Gazebo - Outdoor Multi-Robot Simulator 00003 * Copyright (C) 2003 00004 * Nate Koenig & Andrew Howard 00005 * 00006 * This program is free software; you can redistribute it and/or modify 00007 * it under the terms of the GNU General Public License as published by 00008 * the Free Software Foundation; either version 2 of the License, or 00009 * (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software 00018 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 * 00020 */ 00021 /* Desc: Class to process loading,compiling, and linker openGL shaders 00022 * Author: Nate Koenig 00023 * Date: 10 March 2005 00024 * CVS: $Id$ 00025 */ 00026 00027 #ifndef SHADERMANAGER_HH 00028 #define SHADERMANAGER_HH 00029 00030 #include "ShaderObject.hh" 00031 00032 class ShaderManager 00033 { 00034 public: ShaderManager(); 00035 public: virtual ~ShaderManager(); 00036 00037 public: ShaderObject *LoadFromFile(const char *vertexFile, 00038 const char *fragmentFile); 00039 public: ShaderObject *LoadFromMemory(const char *vertexMem, 00040 const char *fragmentMem); 00041 00042 private: void AddShaderObject( ShaderObject *obj ); 00043 00044 private: int shaderObjectCount; 00045 private: int shaderObjectMaxCount; 00046 private: ShaderObject **shaderObjects; 00047 }; 00048 00049 #endif