Using cameras and blobfinders

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(PlayerC++ client program)
 
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Some explanation must go here.
 
== Creating a Configuration File ==
== Creating a Configuration File ==
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The following program is available in the Player source tree, at examples/libplayerc++/camera.cc.  This program subscribes to a camera interface from a Player server using the PlayerC++ CameraProxy, and uses the CameraProxy to save images from the server to disk.  For all available methods in the CameraProxy, see the [http://playerstage.sourceforge.net/doc/Player-svn/player/classPlayerCc_1_1CameraProxy.html CameraProxy documentation].  
The following program is available in the Player source tree, at examples/libplayerc++/camera.cc.  This program subscribes to a camera interface from a Player server using the PlayerC++ CameraProxy, and uses the CameraProxy to save images from the server to disk.  For all available methods in the CameraProxy, see the [http://playerstage.sourceforge.net/doc/Player-svn/player/classPlayerCc_1_1CameraProxy.html CameraProxy documentation].  
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<pre>
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<source lang=cpp>
#include <libplayerc++/playerc++.h>
#include <libplayerc++/playerc++.h>
#include "args.h"
#include "args.h"
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   return 1;
   return 1;
}
}
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</pre>
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</source>
[[Category:Documentation]]
[[Category:Documentation]]
[[Category:Tutorials]]
[[Category:Tutorials]]

Latest revision as of 03:31, 23 May 2011

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