Using cameras and blobfinders
From The Player Project
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Revision as of 00:01, 31 January 2011
Some explanation must go here.
#include <libplayerc++/playerc++.h>
#include "args.h"
#include <iostream>
int main(int argc, char** argv)
{
parse_args(argc, argv);
try
{
PlayerCc::PlayerClient client(gHostname, gPort);
PlayerCc::CameraProxy cp(&client, gIndex);
for (uint i=0; i<10; ++i)
{
client.Read();
cp.SaveFrame("camera");
std::cout << cp << std::endl;
}
}
catch (PlayerCc::PlayerError e)
{
std::cerr << e << std::endl;
return -1;
}
return 1;
}