Using cameras and blobfinders
From The Player Project
(Difference between revisions)
(copy the "tutorial" from the manual pages) |
|||
| Line 1: | Line 1: | ||
| + | nodronacela | ||
Revision as of 03:47, 15 October 2007
nodronacela
Some explanation must go here.
#include <libplayerc++/playerc++.h>
#include "args.h"
#include <iostream>
int main(int argc, char** argv)
{
parse_args(argc, argv);
try
{
PlayerCc::PlayerClient client(gHostname, gPort);
PlayerCc::CameraProxy cp(&client, gIndex);
for (uint i=0; i<10; ++i)
{
client.Read();
cp.SaveFrame("camera");
std::cout << cp << std::endl;
}
}
catch (PlayerCc::PlayerError e)
{
std::cerr << e << std::endl;
return -1;
}
return 1;
}