Cross Compile Player with Openembedded and BitBake

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(Added a makefile showing how to cross compile player drivers using the OpenEmbedded toolchain, but avoiding the overhead of bitbake. (Again - webbased editor...))
(Compiling custom programs)
 
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The following Makefile shows the principals of cross compiling player drivers (as plugins) outside OpenEmbedded / bitbake, but still make use of the generated toolchain for cross compiling to the Gumstix board. You will most likely have to modify the variables/paths to fit your particular system, but that is the easy part :)
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The following Makefile shows the principles of cross compiling player drivers (as plugins) outside OpenEmbedded / bitbake, but still make use of the generated toolchain for cross compiling to the Gumstix board. You will most likely have to modify the variables/paths to fit your particular system, but that is the easy part :)
<pre>
<pre>
# ${OVEROTOP} is pointing to where you installed overo-oe / OpenEmbedded (probably ~/overo-oe/)
# ${OVEROTOP} is pointing to where you installed overo-oe / OpenEmbedded (probably ~/overo-oe/)
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'''If you want Gearbox with your player, you must install Gearbox first [http://playerstage.sourceforge.net/wiki/Cross_Compile_Player_with_Gearbox here]
'''If you want Gearbox with your player, you must install Gearbox first [http://playerstage.sourceforge.net/wiki/Cross_Compile_Player_with_Gearbox here]
'''
'''
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==Player Recipe==
==Player Recipe==

Latest revision as of 12:31, 26 December 2011

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