Cross Compile Player with Gearbox

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Revision as of 06:30, 2 February 2010 by Mechatronix (Talk | contribs)
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This guide is a follow up of the Cross compiling Player with Openembedded and bitBake guide. If you are here you wish to install player with the gearbox drivers.

To get gearbox working with player you must install gearbox first. So if you already have player installed, delete all player files in your /usr/local directory.

Gearbox Recipe

DESCRIPTION = "Software tools and drivers for robot software"




PR = "r0"

SRC_URI = " \ file://gearbox-9.11.tar.gz \"


inherit autotools pkgconfig



do_compile() {



do_install() {

oe_runmake install DESTDIR=${STAGING_DIR}/armv7a-angstrom-linux-gnueabi oe_runmake install DESTDIR=${D}


FILES_${PN} = "/usr/local/lib/* \ /usr/local/include/* \ /usr/local/share/* \ "

I am using local source in this recipe instead of svn, you must download the gearbox source and place it in your directory so that bitBake can find it. Otherwise you can edit the recipe to use svn.

autotools is now on. autotools is very important as it installs the pkgconfig files to the staging directory so that when you install player afterwords, player can find the drivers.

Once again I have customised the cMake variables, right now everything is off so change them to what you want.

Once you have installed and packaged gearbox, run the player recipewith the relevant drivers turned on.

On your embedded machine install the gearbox package then the player package and your set.

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