Cross Compile Player with Gearbox

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Revision as of 00:03, 31 January 2011 by Rmattes (Talk | contribs)
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This guide is a follow up of the Cross Compile Player with Openembedded and BitBake guide. The recipe for builing Gearbox is provided.

To get gearbox working with player you must install gearbox first. So if you already have player installed, delete all player files in your /usr/local directory.

Gearbox Recipe

DESCRIPTION = "A collection of usable peer-reviewed robotics-related libraries"
LICENSE = "LGPLv3 and LGPLv2+ and GPLv2+"
PN = "gearbox"
PV = 9.11
PR = "r0"
SRC_URI = "file://gearbox-9.11.tar.gz" 

inherit autotools pkgconfig 

do_configure () {

do_compile() {

do_install() {
	oe_runmake install DESTDIR=${D}


FILES_${PN} = "/usr/lib/* \
		/usr/include/* \
		/usr/share/* \

This recipe uses a local source tarball, instead of retreiving it from the web. You can edit the SOURCE_URI to point to the Gearbox svn repository by following the documentation on the OpenEmbedded manual. Otherwise, download the gearbox-9.11 tarball from the project's sourceforge page, and put it in the same directory as the "" recipe.

Note that autotools is now inherited. autotools is very important as it installs the pkgconfig files to the staging directory so that when you install player afterwords, player can find the drivers.

To enable more of the features, add the appropriate DEPENDS and change the options in the CMake section. For further explanation on the recipe refer to the Player Recipe

Once you have installed and packaged gearbox, edit the Player Recipe and add gearbox to Player's DEPENDS section. Then, edit Player's CMake commands to the relevant drivers turned on. From there, you can install the Player and Gearbox packages on your embedded machine.

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