Cross Compile Player with Gearbox

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I am using local source in this recipe instead of svn, you must download the gearbox source and place it in your directory so that bitBake can find it. Otherwise you can edit the recipe to use svn.
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I am using local source in this recipe instead of svn, you must download the gearbox source and place it in your directory so that bitBake can find it. Otherwise you can edit the recipe to use svn. [http://docs.openembedded.org/usermanual/html/src_uri_variable.html OE svn]
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Once again I have customised the cMake variables, right now everything is off so change them to what you want.
Once again I have customised the cMake variables, right now everything is off so change them to what you want.
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For further explanation on the recipe refer to the [http://playerstage.sourceforge.net/wiki/Cross_Compile_Player_with_Openembedded_and_bitBake player recipe]
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'''Once you have installed and packaged gearbox, run the player [http://playerstage.sourceforge.net/wiki/Cross_Compile_Player_with_Openembedded_and_bitBake recipe] with the relevant drivers turned on.'''  
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'''Once you have installed and packaged gearbox, run the [http://playerstage.sourceforge.net/wiki/Cross_Compile_Player_with_Openembedded_and_bitBake player recipe] with the relevant drivers turned on.'''  
On your embedded machine install the gearbox package then the player package and your set.
On your embedded machine install the gearbox package then the player package and your set.

Revision as of 03:57, 3 February 2010

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