From The Player Project
A C++ client library for the player server.
The C++ library is built on a "service proxy" model in which the client maintains local objects that are proxies for remote services. This library wraps the functionality of libplayerc with a more friendly C++ API.
The core of libplayerc++ is based around the following classes
Be sure to see this example.
- Proxies - A proxy class is associated with each kind of device.
- libplayerc++ example - An example of using libplayerc++.
- Signals & multithreading - Boost signal and thread support.
- Constants and utility functions - Helper functions when using the library.