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Detailed Description

A C++ client library for the player server.

The C++ library is built on a "service proxy" model in which the client maintains local objects that are proxies for remote services. This library wraps the functionality of libplayerc with a more friendly C++ API.

The core of libplayerc++ is based around the following classes

  • PlayerCc::PlayerClient
  • PlayerCc::ClientProxy
  • PlayerCc::PlayerError

Be sure to see this example.


  • Proxies - A proxy class is associated with each kind of device.
  • libplayerc++ example - An example of using libplayerc++.
  • Signals & multithreading - Boost signal and thread support.
  • Constants and utility functions - Helper functions when using the library.
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