PlayerCc::VectorMapProxy Class Reference
The VectorMapProxy class is used to interface to a vectormap.
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#include <playerc++.h>
Inheritance diagram for PlayerCc::VectorMapProxy:

Collaboration diagram for PlayerCc::VectorMapProxy:

Detailed Description
The VectorMapProxy class is used to interface to a vectormap.
Public Member Functions | |
| VectorMapProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
| Constructor. | |
| ~VectorMapProxy () | |
| Destructor. | |
| void | GetMapInfo () |
| Request map information from the underlying device. | |
| void | GetLayerData (unsigned layer_index) |
| Request data for a specific layer from the underlying device. | |
| int | GetLayerCount () const |
| Get how many layers are in the map. | |
| std::vector< std::string > | GetLayerNames () const |
| Get the names of each of the layers. | |
| int | GetFeatureCount (unsigned layer_index) const |
| Get how many features are in a particular layer. | |
| const uint8_t * | GetFeatureData (unsigned layer_index, unsigned feature_index) const |
| Get the feature data for a layer and feature. | |
| size_t | GetFeatureDataCount (unsigned layer_index, unsigned feature_index) const |
| Get how long the feature data is for a layer and feature. | |
Private Member Functions | |
| void | Subscribe (uint32_t aIndex) |
| void | Unsubscribe () |
Private Attributes | |
| playerc_vectormap_t * | mDevice |
| bool | map_info_cached |
The documentation for this class was generated from the following file:

