PlayerCc::Position2dProxy Member List
This is the complete list of members for PlayerCc::Position2dProxy, including all inherited members.
ClientProxy(PlayerClient *aPc, uint32_t aIndex) (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
connection_t typedef (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy
ConnectReadSignal(T aSubscriber)PlayerCc::ClientProxy [inline]
DisconnectReadSignal(connection_t aSubscriber)PlayerCc::ClientProxy [inline]
GetBoolProp(char *aProperty, bool *aValue)PlayerCc::ClientProxy
GetDataTime() const PlayerCc::ClientProxy [inline]
GetDblProp(char *aProperty, double *aValue)PlayerCc::ClientProxy
GetDriverName() const PlayerCc::ClientProxy [inline]
GetElapsedTime() const PlayerCc::ClientProxy [inline]
GetIndex() const PlayerCc::ClientProxy [inline]
GetInterface() const PlayerCc::ClientProxy [inline]
GetInterfaceStr() const PlayerCc::ClientProxy [inline]
GetIntProp(char *aProperty, int32_t *aValue)PlayerCc::ClientProxy
GetOffset()PlayerCc::Position2dProxy [inline]
GetPlayerClient() const PlayerCc::ClientProxy [inline]
GetSize()PlayerCc::Position2dProxy [inline]
GetStall() const PlayerCc::Position2dProxy [inline]
GetStrProp(char *aProperty, char **aValue)PlayerCc::ClientProxy
GetVar(const T &aV) const (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [inline, protected]
GetVarByRef(const T aBegin, const T aEnd, T aDest) const (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [inline, protected]
GetXPos() const PlayerCc::Position2dProxy [inline]
GetXSpeed() const PlayerCc::Position2dProxy [inline]
GetYaw() const PlayerCc::Position2dProxy [inline]
GetYawSpeed() const PlayerCc::Position2dProxy [inline]
GetYPos() const PlayerCc::Position2dProxy [inline]
GetYSpeed() const PlayerCc::Position2dProxy [inline]
GoTo(player_pose2d_t pos, player_pose2d_t vel)PlayerCc::Position2dProxy
GoTo(player_pose2d_t pos)PlayerCc::Position2dProxy [inline]
GoTo(double aX, double aY, double aYaw)PlayerCc::Position2dProxy [inline]
HasCapability(uint32_t aType, uint32_t aSubtype)PlayerCc::ClientProxy
IsFresh() const PlayerCc::ClientProxy [inline]
IsValid() const PlayerCc::ClientProxy [inline]
mClient (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
mDevice (defined in PlayerCc::Position2dProxy)PlayerCc::Position2dProxy [private]
mFresh (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
mInfo (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
mPc (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
NotFresh()PlayerCc::ClientProxy
Position2dProxy(PlayerClient *aPc, uint32_t aIndex=0)PlayerCc::Position2dProxy
read_signal_t typedef (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy
RequestGeom()PlayerCc::Position2dProxy
ResetOdometry()PlayerCc::Position2dProxy
scoped_lock_t typedef (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy
SetBoolProp(char *aProperty, bool aValue)PlayerCc::ClientProxy
SetCarlike(double aXSpeed, double aDriveAngle)PlayerCc::Position2dProxy
SetDblProp(char *aProperty, double aValue)PlayerCc::ClientProxy
SetIntProp(char *aProperty, int32_t aValue)PlayerCc::ClientProxy
SetMotorEnable(bool enable)PlayerCc::Position2dProxy
SetOdometry(double aX, double aY, double aYaw)PlayerCc::Position2dProxy
SetReplaceRule(bool aReplace, int aType=-1, int aSubtype=-1)PlayerCc::ClientProxy
SetSpeed(double aXSpeed, double aYSpeed, double aYawSpeed)PlayerCc::Position2dProxy
SetSpeed(double aXSpeed, double aYawSpeed)PlayerCc::Position2dProxy [inline]
SetSpeed(player_pose2d_t vel)PlayerCc::Position2dProxy [inline]
SetStrProp(char *aProperty, char *aValue)PlayerCc::ClientProxy
SetVelHead(double aXSpeed, double aYSpeed, double aYawHead)PlayerCc::Position2dProxy
SetVelHead(double aXSpeed, double aYawHead)PlayerCc::Position2dProxy [inline]
Subscribe(uint32_t aIndex) (defined in PlayerCc::Position2dProxy)PlayerCc::Position2dProxy [private, virtual]
Unsubscribe() (defined in PlayerCc::Position2dProxy)PlayerCc::Position2dProxy [private, virtual]
~ClientProxy() (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected, virtual]
~Position2dProxy()PlayerCc::Position2dProxy