A C++ client library for the player server.
The C++ library is built on a "service proxy" model in which the client maintains local objects that are proxies for remote services. This library wraps the functionality of libplayerc with a more friendly C++ API.
The core of libplayerc++ is based around the following classes
Be sure to see this example.
An example of using libplayerc++.
|Signals & multithreading|
Boost signal and thread support.
How to easily connect to multiple servers.
|Constants and utility functions|
Helper functions when using the library.