A C++ client library for the player server. More...

Detailed Description

A C++ client library for the player server.

The C++ library is built on a "service proxy" model in which the client maintains local objects that are proxies for remote services. This library wraps the functionality of libplayerc with a more friendly C++ API.

The core of libplayerc++ is based around the following classes

Be sure to see this example.



The SomethingProxy class is a template for adding new subclasses of ClientProxy.

 libplayerc++ example

An example of using libplayerc++.

 Signals & multithreading

Boost signal and thread support.


How to easily connect to multiple servers.

 Constants and utility functions

Helper functions when using the library.