PlayerCc::WSNProxy Class Reference
The WSNProxy class is used to control a wsn device.
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#include <playerc++.h>
Inheritance diagram for PlayerCc::WSNProxy:

Collaboration diagram for PlayerCc::WSNProxy:

Detailed Description
Public Member Functions | |
| WSNProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
| Constructor. | |
| ~WSNProxy () | |
| Destructor. | |
| uint32_t | GetNodeType () const |
| Get the node's type. | |
| uint32_t | GetNodeID () const |
| Get the node's ID. | |
| uint32_t | GetNodeParentID () const |
| Get the node's parent ID. | |
| player_wsn_node_data_t | GetNodeDataPacket () const |
| Get a WSN node packet. | |
| void | SetDevState (int nodeID, int groupID, int devNr, int value) |
| Set a WSN device State. | |
| void | Power (int nodeID, int groupID, int value) |
| Set WSN device Power. | |
| void | DataType (int value) |
| Set WSN device type. | |
| void | DataFreq (int nodeID, int groupID, float frequency) |
| Set WSN device frequency. | |
Private Member Functions | |
| void | Subscribe (uint32_t aIndex) |
| void | Unsubscribe () |
Private Attributes | |
| playerc_wsn_t * | mDevice |
The documentation for this class was generated from the following file:

