PlayerCc::DioProxy Class Reference

The DioProxy class is used to read from a dio (digital I/O) device. More...

#include <playerc++.h>

Inheritance diagram for PlayerCc::DioProxy:
Collaboration diagram for PlayerCc::DioProxy:

List of all members.


Detailed Description

The DioProxy class is used to read from a dio (digital I/O) device.

Public Member Functions

 DioProxy (PlayerClient *aPc, uint32_t aIndex=0)
 Constructor.
 ~DioProxy ()
 Destructor.
uint32_t GetCount () const
 The number of valid digital inputs.
uint32_t GetDigin () const
 A bitfield of the current digital inputs.
bool GetInput (uint32_t aIndex) const
 Get a specific bit.
void SetOutput (uint32_t aCount, uint32_t aDigout)
 Set the output to the bitfield aDigout.
uint32_t operator[] (uint32_t aIndex) const
 DioProxy data access operator.

Private Member Functions

void Subscribe (uint32_t aIndex)
void Unsubscribe ()

Private Attributes

playerc_dio_tmDevice

Member Function Documentation

uint32_t PlayerCc::DioProxy::operator[] ( uint32_t  aIndex) const [inline]

DioProxy data access operator.

This operator provides an alternate way of access the dio data. For example, given a DioProxy named dp, the following expressions are equivalent: dp.GetInput(0) and dp[0].


The documentation for this class was generated from the following file: