player_map_data Struct Reference

Request/reply: get grid map tile. More...

#include <player_interfaces.h>

List of all members.

Public Attributes

uint32_t col
 The tile origin [pixels].
uint32_t row
 The tile origin [pixels].
uint32_t width
 The size of the tile [pixels].
uint32_t height
 The size of the tile [pixels].
uint32_t data_count
 The number of cells.
int8_t * data
 Cell occupancy value (empty = -1, unknown = 0, occupied = +1).

Detailed Description

Request/reply: get grid map tile.

To request a grid map tile, send a PLAYER_MAP_REQ_GET_DATA request with the tile origin and size you want. Set data_count to 0 and leave the data field empty. The response will contain origin, size, and occupancy data for a tile. Note that the response tile may not be exactly the same as the tile you requested (e.g., your requested tile is too large or runs off the map).


Member Data Documentation

The tile origin [pixels].

Referenced by MapTransform::ProcessMessage().

Cell occupancy value (empty = -1, unknown = 0, occupied = +1).

Referenced by MapTransform::ProcessMessage().

The size of the tile [pixels].

Referenced by MapTransform::ProcessMessage().

The tile origin [pixels].

Referenced by MapTransform::ProcessMessage().

The size of the tile [pixels].

Referenced by MapTransform::ProcessMessage().


The documentation for this struct was generated from the following file:

Last updated 25 May 2011 21:17:00