Command line arguments

Parsing command-line arguments. More...

Parsing command-line arguments.

If you would like to pass command line arguments to your Player client programs you can use the getopt feature provided by unistd.h.

  #include <unistd.h>

You must supply a series of characters in optflags, which are the legitimate options to you program. If the characher is followed by a colon (:) then that option requires an additional parameter. These parameters are returned as const char* so you must use functions like atoi() or atof() if you would like numerical results.

int parse_args(int argc, char** argv)
{
  // set the flags
  const char* optflags = "h:p:i:d:u:lm:";
  int ch;

  // use getopt to parse the flags
  while(-1 != (ch = getopt(argc, argv, optflags)))
  {
    switch(ch)
    {
      // case values must match long_options
      case 'h': // hostname
          gHostname = optarg;
          break;
      case 'p': // port
          gPort = atoi(optarg);
          break;
      case 'i': // index
          gIndex = atoi(optarg);
          break;
      case 'd': // debug
          gDebug = atoi(optarg);
          break;
      case 'u': // update rate
          gFrequency = atoi(optarg);
          break;
      case 'm': // datamode
          gDataMode = atoi(optarg);
          break;
      case 'l': // datamode
          gUseLaser = true;
          break;
      case '?': // help
      case ':':
      default:  // unknown
        print_usage(argc, argv);
        exit (-1);
    }
  }

  return (0);
} // end parse_args

It is also often helpfull to include a short output function that explains the option parameters to your program.

USAGE:  myprogram [options]

Where [options] can be:
  -h <hostname>  : hostname to connect to (default: localhost)
  -p <port>      : port where Player will listen (default: 6665)
  -i <index>     : device index (default: 0)
  -d <level>     : debug message level (0 = none -- 9 = all)
  -u <rate>      : set server update rate to <rate> in Hz
  -m <datamode>  : set server data delivery mode
                      PLAYER_DATAMODE_PUSH = 1
                      PLAYER_DATAMODE_PULL = 2

void print_usage(int argc, char** argv)
{
  using namespace std;
  cerr << "USAGE:  " << *argv << " [options]" << endl << endl;
  cerr << "Where [options] can be:" << endl;
  cerr << "  -h <hostname>  : hostname to connect to (default: "
       << PlayerCc::PLAYER_HOSTNAME << ")" << endl;
  cerr << "  -p <port>      : port where Player will listen (default: "
       << PlayerCc::PLAYER_PORTNUM << ")" << endl;
  cerr << "  -i <index>     : device index (default: 0)"
       << endl;
  cerr << "  -d <level>     : debug message level (0 = none -- 9 = all)"
       << endl;
  cerr << "  -u <rate>      : set server update rate to <rate> in Hz"
       << endl;
  cerr << "  -l      : Use laser if applicable"
       << endl;
  cerr << "  -m <datamode>  : set server data delivery mode"
       << endl;
  cerr << "                      PLAYER_DATAMODE_PUSH = "
       << PLAYER_DATAMODE_PUSH << endl;
  cerr << "                      PLAYER_DATAMODE_PULL = "
       << PLAYER_DATAMODE_PULL << endl;
} // end print_usage

For the complete code see examples/libplayerc++/args.h


Last updated 25 May 2011 21:17:00