graphics3d
[Device proxies]

Collaboration diagram for graphics3d:


Detailed Description

The graphics3d proxy provides an interface to the graphics3d.


Classes

struct  playerc_graphics3d_t
 Graphics3d device data. More...

Functions

playerc_graphics3d_tplayerc_graphics3d_create (playerc_client_t *client, int index)
 Create a graphics3d device proxy.
void playerc_graphics3d_destroy (playerc_graphics3d_t *device)
 Destroy a graphics3d device proxy.
int playerc_graphics3d_subscribe (playerc_graphics3d_t *device, int access)
 Subscribe to the graphics3d device.
int playerc_graphics3d_unsubscribe (playerc_graphics3d_t *device)
 Un-subscribe from the graphics3d device.
int playerc_graphics3d_setcolor (playerc_graphics3d_t *device, player_color_t col)
 Set the current drawing color.
int playerc_graphics3d_draw (playerc_graphics3d_t *device, player_graphics3d_draw_mode_t mode, player_point_3d_t pts[], int count)
 Draw some points in the given mode.
int playerc_graphics3d_clear (playerc_graphics3d_t *device)
 Clear the canvas.
int playerc_graphics3d_translate (playerc_graphics3d_t *device, double x, double y, double z)
 Translate the drawing coordinate system in 3d.
int playerc_graphics3d_rotate (playerc_graphics3d_t *device, double a, double x, double y, double z)
 Rotate the drawing coordinate system by [a] radians about the vector described by [x,y,z].

Last updated 12 September 2005 21:38:45