PlayerCc::DioProxy Class Reference

#include <playerc++.h>

Inheritance diagram for PlayerCc::DioProxy:

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Collaboration diagram for PlayerCc::DioProxy:

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List of all members.

Detailed Description

The DioProxy class is used to read from a dio (digital I/O) device.

Definition at line 578 of file playerc++.h.

Public Member Functions

 DioProxy (PlayerClient *aPc, uint32_t aIndex=0)
 ~DioProxy ()
uint32_t GetCount () const
 The number of valid digital inputs.
uint32_t GetDigin () const
 A bitfield of the current digital inputs.
bool GetInput (uint32_t aIndex) const
 Get a specific bit.
void SetOutput (uint32_t aCount, uint32_t aDigout)
 Set the output to the bitfield aDigout.
uint32_t operator[] (uint32_t aIndex) const
 DioProxy data access operator.

Private Member Functions

void Subscribe (uint32_t aIndex)
void Unsubscribe ()

Private Attributes


Member Function Documentation

uint32_t PlayerCc::DioProxy::operator[] ( uint32_t  aIndex  )  const [inline]

DioProxy data access operator.

This operator provides an alternate way of access the dio data. For example, given a DioProxy named dp, the following expressions are equivalent: dp.GetInput(0) and dp[0].

Definition at line 610 of file playerc++.h.

References GetInput().

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The documentation for this class was generated from the following file:

Last updated 12 September 2005 21:38:45