player_simulation_property_float_req Struct Reference

#include <player.h>

List of all members.


Detailed Description

Request/reply: get/set floating-point property of a named simulation object.

Behaves identically to the integer version, but for double-precision floating-pont values.


Public Attributes

uint32_t name_count
 Length of name.
char name [PLAYER_SIMULATION_IDENTIFIER_MAXLEN]
 The identifier of the object we want to locate.
uint32_t prop_count
 Length of property identifier.
char prop [PLAYER_SIMULATION_IDENTIFIER_MAXLEN]
 The identifier of the property we want to get/set.
double value
 The value of the property.

The documentation for this struct was generated from the following file:

Last updated 12 September 2005 21:38:45