player_log_set_write_state Struct Reference

#include <player.h>

List of all members.


Detailed Description

Request/reply: Set write state.

To start or stop data logging, send a PLAYER_LOG_REQ_SET_WRITE_STATE request. Null response.


Public Attributes

uint8_t state
 State: FALSE=disabled, TRUE=enabled.

The documentation for this struct was generated from the following file:

Last updated 12 September 2005 21:38:45