Detailed DescriptionA C++ client library for the player server.
The C++ library is built on a "service proxy" model in which the client maintains local objects that are proxies for remote services. This library wraps the functionality of libplayerc with a more friendly C++ API.
The core of libplayerc++ is based around the following classes
Be sure to see this example.
|A proxy class is associated with each kind of device. |
|An example of using libplayerc++. |
|Signals & multithreading|
|Boost signal and thread support. |
|Constants and utility functions|
|Helper functions when using the library. |