[Client Libraries]

Detailed Description

A C++ client library for the player server.

The C++ library is built on a "service proxy" model in which the client maintains local objects that are proxies for remote services. This library wraps the functionality of libplayerc with a more friendly C++ API.

The core of libplayerc++ is based around the following classes

Be sure to see this example.


 A proxy class is associated with each kind of device.
 libplayerc++ example
 An example of using libplayerc++.
 Signals & multithreading
 Boost signal and thread support.
 Constants and utility functions
 Helper functions when using the library.

Last updated 12 September 2005 21:38:45