PlayerCc::LogProxy Member List

This is the complete list of members for PlayerCc::LogProxy, including all inherited members.

ClientProxy(PlayerClient *aPc, uint aIndex) (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
connection_t typedef (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy
ConnectReadSignal(T aSubscriber)PlayerCc::ClientProxy [inline]
DisconnectReadSignal(connection_t aSubscriber)PlayerCc::ClientProxy [inline]
GetDataTime() const PlayerCc::ClientProxy [inline]
GetDriverName() const PlayerCc::ClientProxy [inline]
GetElapsedTime() const PlayerCc::ClientProxy [inline]
GetIndex() const PlayerCc::ClientProxy [inline]
GetInterface() const PlayerCc::ClientProxy [inline]
GetInterfaceStr() const PlayerCc::ClientProxy [inline]
GetPlayerClient() const PlayerCc::ClientProxy [inline]
GetState() const PlayerCc::LogProxy [inline]
GetType() const PlayerCc::LogProxy [inline]
GetVar(const T &aV) const (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [inline, protected]
GetVarByRef(const T aBegin, const T aEnd, T aDest) const (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [inline, protected]
HasCapability(uint aType, uint aSubtype)PlayerCc::ClientProxy
IsFresh() const PlayerCc::ClientProxy [inline]
IsValid() const PlayerCc::ClientProxy [inline]
LogProxy(PlayerClient *aPc, uint aIndex=0)PlayerCc::LogProxy
mClient (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
mFresh (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
mInfo (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
mPc (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
NotFresh()PlayerCc::ClientProxy
read_signal_t typedef (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy
Rewind()PlayerCc::LogProxy
scoped_lock_t typedef (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy
SetFilename(const std::string aFilename)PlayerCc::LogProxy
SetReadState(int aState)PlayerCc::LogProxy
SetReplaceRule(bool aReplace, int aType=-1, int aSubtype=-1)PlayerCc::ClientProxy
SetWriteState(int aState)PlayerCc::LogProxy
~ClientProxy() (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected, virtual]
~LogProxy()PlayerCc::LogProxy

Last updated 12 September 2005 21:38:45