Gazebo

Body Member List

This is the complete list of members for Body, including all inherited members.

AddChild(Entity *child)Entity
AttachGeom(Geom *geom)Body
Body(Entity *parent, dWorldID worldId)Body
childrenEntity
Entity(Entity *parent=NULL)Entity
Fini()Body
GetAngularVel() constBody
GetChildren()Entity
GetCoMPose() constBody
GetForce() constBody
GetId() constBody
GetLinearVel() constBody
GetName() constEntity
GetParent() constEntity
GetParentId() constEntity
GetPose() constBody
GetPosition() constBody
GetRotation() constBody
GetTorque() constBody
GetUniqueName() constEntity
GetVisualNode() constEntity
Init()Body [virtual]
IsStatic() constEntity
Load(XMLConfigNode *node)Body [virtual]
operator==(const Entity &ent)Entity
parentEntity [protected]
Save()Body [virtual]
SetAngularVel(const Vector3 &vel)Body
SetEnabled(bool enable) const Body
SetForce(const Vector3 &force)Body
SetGravityMode(bool mode)Body
SetLinearVel(const Vector3 &vel)Body
SetName(const std::string &name)Entity
SetParent(Entity *parent)Entity
SetPose(const Pose3d &pose)Body
SetPosition(const Vector3 &pos)Body
SetRotation(const Quatern &rot)Body
SetStatic(bool s)Entity
SetTorque(const Vector3 &force)Body
SetVisualNode(OgreVisual *visualNode)Entity
spaceIdEntity
Update(UpdateParams &params)Body [virtual]
UpdateCoM()Body
visualNodeEntity [protected]
~Body()Body [virtual]
~Entity()Entity [virtual]


Last updated Aug 04 2007